This games was made as part of a 48 hour game jam themed around game boy games. The player wakes up to find that their pet cow has eaten their wives jewellery and you must find more treasure to feed the cow, but is the cow all that it appears to be? Players can explore the world, fighting bandits, digging up treasure and upgrading their weapons to solve the drought problem within the dusty desert town.
As the solo programmer on the project I was in charge of creating the character movement and interaction, along with the NPCs and the dialogue system. I also implemented the combat system and the shader used to display the transition effect between combat and the world. Each enemy also has a different battle AI and will behave differently from other enemies in the world. This is assigned through a dictionary based on the name of the enemy, which matches the name of the battle AI.