Dungeon of des-pair

About the game

This game was created in a 48 hour game jam with a team of 4. Players must flip cards and try to match pairs; finding monsters and traps, discovering treasure and delving deeper into the dungeon. 

My work

I was in charge of distributing the cards and polishing the effects of every aspect of the game to really make the visuals stand out and the game feel good to play. I also created a level builder which allowed the designers to quickly create levels with a button press, rather than laying out the positions of each level.